He-Man: The Eternity War has now finished. I know it was a few weeks ago, but as I’ve
never tried to write this sort of thing before and it took a bit to reread and
write this. I’ve read most of the Masters of The Universe comics
published. The original DC trilogy, and
the issues from MV Creations (basically anything related to the 200x series). When DC got the comics license
to do MOTU comics I was excited. The
first miniseries was enjoyable enough, but the origins issues fell a little
flat. The DCU vs MOTU crossover was the
sort of thing I love about comic books, yet the “ongoing” series on the other
hand was a pretty big letdown. Things
finally picked up by issue 13 but at that point, between some horribly drawn chapters
and a plot that just felt by and large disjointed, I was okay with the series
ending.
So with the way they were billing this I came into the
series with a cautious optimism. The art
for the series overall thus far hadn’t been to my taste. A few issues not withstanding I won’t say it
was bad, just not to my personal liking.
The storytelling though I was really concerned about, but the pitch for
this series was really promising. I let
myself hope I would walk into a world of adventure that would rival the
imaginings of every kid that had seen their bedrooms converted into planetary
battlegrounds where the fate of the universe hung in the balance. So with high hopes but low expectations I
ventured into this series.
Overall, I am happy to say that I was not disappointed. I am still not particularly fond of the
art. There were some grand moments, but
there were also points where the characters were so completely out of scale
with themselves that it yanked me right out of the story. There were also some points where the pacing
was way off. There were a lot of big
(huge) moments in this series and they all hit you so fast, particularly at the
start of the series, that you don’t have time to savor them. The pacing does slow down towards the end but
then that feels out of place with the rest of the series. However, I was given precisely the sort of
story that I was hoping to get. This is
a child’s imagination run wild, creating a universe using every single toy in
their toy box to tell a grand story.
The series did a lot of good for building the mythology of
the series. We are given two very
important artifacts with the Eyes of Grayskull.
What was begun with DCU vs MOTU was continued here. Eternia is not just the seat of all magic in
the multiverse, hidden in the walls of Castle Grayskull is the very source of
all creation. The scale of this is
huge. In securing the castle and
returning to Eternia, Hordak is in a position to be able to control all of existence. This series also takes us a bit deeper into
the goddess/star seed/source of creation.
Using this as a driving part of the story gives us a chance to look
deeper into the motivations of the characters themselves.
On Eternia there are three faces of the goddess: Serpos,
Zoar, and Horakoth. There are also three groups of inhabitants: Snake Men,
Eternians, the Horde that have lived and fought for Eternia. The values of each people group corresponds
to the aspects of the goddess that they see.
And with the Horde returning they see the chaos and fury and death that
is embodied by Horakoth. They view
themselves as agents of destiny. They
don’t see themselves as evil, rather they believe they are inevitable. This is a bit different from the other
approaches we’ve seen taken in other media, and the story that comes from this
is pretty compelling. This is recognized
within the story itself. Skeletor has
cheated destiny and is now actively rebelling against what is thought
inevitable.
One idea connected to the Masters of the Universe world is that each character is the master of something. True, in the original minicomics this wasn’t quite the case, there the Masters of the Universe were pitted against the Lords of Destruction. This idea is given fresh importance as this particular story goes on. The first is that Skeletor is revealed as the Master of Death. Using a bit of time travel and a bit of magic, it is revealed that the skull atop Skeletor’s havoc staff is his skull. Yet he defies the destiny that saw him die before he was even born and so in cheating death he is granted power over death.
In addition, we learn much about He-Man through this
story. The power that he wields is not
without price. He has, at this point,
gone a long time without being Adam. And
it is revealed that in not letting that power go he risks becoming the very
thing he seeks to defeat. So he breaks
his sword for the good of Eternia and becomes Adam alone at the height of a war. However, while He-Man is the strongest man in
the universe, it is revealed to us that Adam is the Master of Eternity. By the time we reach this climactic point in
the story, the stakes could not possibly be higher. With every death, Skeletor grows more
powerful. Much as Nekron sought to do
during Blackest Night, he stands on
the brink of ending all life. Only this
is not the life of one universe, but of all creation.
The growth of the mythology was in part done well because
the characterizations were done very well.
The one exception to this rule might be She-Ra. The changes to her origin story have her now
cast as a somewhat more tragic and brutal character. It makes sense given the way her origin was
changed, and honestly works very well, but she does feel like she’s a bit off
from the She-Ra most of us grew up with.
However, overall the characterizations are spot-on still. Roboto is loyal to his friends, Duncan will
sacrifice everything for Teela (and is not to be screwed with). Catra and Scorpia are fighting each other to
try and secure the spot as Hordaks top lieutenant and hate Adora
passionately. Fisto has a gruff exterior
but a kind heart. Other characters like
Teela are nicely grown. She and Evil-Lyn
have always been matched up but until this series they’ve not been on equal
footing, and that was nice to see.
The way that the mythology was grown throughout was
accompanied by a rich showcasing of what had come before. Through the introduction of a multiverse, we
see every iteration of the Masters of the Universe exists. So if you are a fan of the mini-comics, the
Filmation cartoon or the Mike Young Productions cartoon, or if you prefer the
universe you created yourself with the action figures, we see that all of these
universes are considered to exist. This
goes even further, showing us glimpses of Pre-ternia and the others that have
acted as He-Man through the centuries.
And it extends beyond this to include the future and the planet of
Primus. So every era of MOTU is also validated
in this story (and yes that actually does include a nod to the movie).
While the art is not my style of choice, there are some
really nice nods throughout this series.
We are given glimpses of lesser known characters like Octavia, Imp, and
Entrapta. Lookee pops up throughout the
book quite nicely as well. At other
points you can glimpse Dare, son of He-Man and a number of concept characters
showing up. Perhaps my favorite cameo was
when they had Adam don the armor of King Hsss.
Not only do we get to see this armor, but he is given the grabber from
the MYP series that Snake-Armor He-Man used.
The vehicles are nicely used throughout as well. We get to see Spydor, roton, and the Dragon
Walker, come out in epic fashion. And
they did a great job of incorporating a lot of other things from the history of
MOTU. The Slime Pit, Well of Darkness,
and Sands of Time all are important, as is the Temple of the Sun. There’s more to be explored of the
world. We didn’t see Zalesia, Avion or
Subternia for instance; but throughout the series it felt like a real world and
these sorts winks to the fans were really nice to see.
The first time I read through these issues there were
several things I missed, but looking at it now, I must say that Abnett deserves
some praise for how well thought this story really is. True, the pacing was a bit rushed for how big
the reveals and ideas being revealed were.
But there is a lot of foreshadowing that lays the groundwork for how the
story is going to go very well. From
Duncan being a strategic genius, to the way Adam is able to earn the admiration
of Rattlor and how all of those pay off by the end of the story, the ground work
is just well laid. Nowhere is this more
relevant than with Skeletor’s plan, the risks involved, the twists and turns
that we get taken through by him, are on the level of Jokers plans in The Dark Knight.
I would say that this series is a good read. I recommend getting it as a graphic novel
because reading it from start to finish I found much more satisfying than
reading it month to month as it came out.
The art I will give a C up to a B.
But I want to stress again that this is simply not my style. The writing however I feel made up for the
artwork. Even reading it monthly I hated
getting to the end of an issue because I was left with a month of wondering
what was going to come. There are some
seeds sewn that could see more stories come out of this, focusing largely on
She-Ra, that I hope we see explored. And
if I’m honest, the last page shocked me a little bit and made me want to reach
out my hand. So if you want a universe
in the balance, good vs. evil, character driven story this is one you should
pick up. If you are a fan of the Masters of the Universe franchise you should definitely pick this up, because this is
exactly the sort of story I would liked to have had the toys and imagination to
tell growing up.
Well now I want to read the set!
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